Phone

+27 67 602 0232

Email

muvhuso@wasabigraphics.com

  • Forgetting movies recommended by friends
  • Difficulty resuming half-watched titles across platforms
  • Confusion over downloads and where saved content is stored
  • Decision fatigue from endless categories and mixed content types
  • Instant save/favourite action
  • A single Continue Watching hub
  • Reliable offline downloads and a clear Downloads tab
  • Clean, uncluttered discovery UI focused on posters and titles
  • Identifying potential confusing users might encounter during navigation
  • Testing if the interface will meet users specific goals within the interface provided
  • Verifying the overall flow is logical and easy to follow

The low-quality fidelity stage was all about exploring ideas quickly and testing structure before committing to visual details. At this point, the objective was to capture the core flow of a movie-only experience: simple navigation, clear browsing paths, and fast access to favourites, downloads, and unfinished movies. Users emphasized frustration with overcrowded homepages and mixed-content apps, so these early sketches focused on reducing cognitive load and creating clarity from the very beginning.

Low fidelity allowed me to experiment with alternative layouts, different home arrangements, various ways to display movie posters, and several options for managing the “Continue Watching” and “Downloads” sections. Because these sketches were intentionally rough, I could rapidly iterate on ideas without worrying about typography, colors, or spacing. Instead, the focus was purely on flow, simplicity, and defining a structure that aligned with what users said they wanted: a clean and predictable movie-only app that doesn’t waste time.

These low-fidelity explorations helped identify what felt intuitive and what didn’t. They made it easier to remove unnecessary steps, clarify button placements, and streamline the overall navigation early on. This foundation ensured that when I transitioned into the mid-fidelity fidelity, every screen was grounded in user needs and supported by validated structural decisions.

The branding phase played a crucial role in shaping the identity of MyMovies. Because the app focuses exclusively on movies, the visual language needed to feel cinematic, modern, and distraction-free. User interviews revealed that people often feel overwhelmed by bright, cluttered streaming interfaces, so the goal was to build a brand that reflected calmness, clarity, and a premium viewing experience.

The decision to use a dark palette was intentional — it allows movie posters to stand out naturally, reduces eye strain, and creates a familiar “cinema-like” environment. Typography was chosen for its balance of personality and readability, ensuring that titles, categories, and labels remain bold, clear, and instantly scannable. The logo and iconography follow this same philosophy: simple shapes, clean silhouettes, and a minimal style that keeps the focus on the films, not the interface.

Overall, the branding of MyMovies supports the product’s core principle — a streamlined movie-only experience that feels premium, focused, and free from unnecessary visual noise. The brand decisions created a strong foundation for the UI screens, ensuring consistency across the entire app and reinforcing the calm, enjoyable browsing experience users expressed they wanted.

To assess the clarity, usability, and overall viewing experience of MyMovies, I conducted remote usability testing with 5 participants who matched the profiles of casual movie watchers and frequent streaming users. Because the app is movie-only, participants were selected specifically for their frustrations with mixed-content platforms that combine movies and series.

Structured Feedback

A feedback grid was used to categorize findings into:

Pattern Identification: An affinity map was created to group recurring behaviors, such as navigation habits, how users search for movies, and preferences around layout.

Prioritization: A severity–frequency matrix helped identify which problems required the most urgent design changes. These were compared against the goals of the app: simplicity, speed, and clarity.

  • Navigate the Home screen and browse movie categories
  • Search for a movie and view its details
  • Save a movie to Favorites
  • Continue watching a movie they didn’t finish
  • Access downloaded movies for offline viewing (simulated with placeholder “downloaded” states since this is a prototype)
  • Play a movie preview / demo playback (non-licensed prototype interaction)(interaction tested through a mock “Play” screen with a simulated progress bar)
  • A fake movie player screen with a mock progress bar
  • Interactive UI elements like pause, play, skip, fullscreen
  • A simulated loading state to test perceived responsiveness
  • A mock “resume from 32 minutes” button to test continuity behavior
  • clarity
  • ease of use
  • confidence
  • overall satisfaction

What worked well:

What caused confusion:

What users consistently appreciated:

Key Findings Summary

From the recordings, all insights were placed into a Feedback Grid, which was then merged with the Affinity Map to identify patterns.

The findings highlighted opportunities to improve:

  1. Navigation improvement
  1. Strengthened Movie Details Hierarchy
  1. Improved Continue onboarding pages functionality

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